There are no prerequisites.
Interaction and Information Design
The course is dedicated to a holistic perspective on information and interaction design. Emphasis will be given to computational aspects of visual messaging and development of interactive solutions, products and interfaces in hypermedia environments. Information and interaction design are considered as principal components of user experience that determines the usability of information services and products.
Models of visual perception
Design of visual messages
Presentation of information
Display of information
Navigation and interactivity
Conceptual models of interactivity
Cognitive perspective on interactivity
Cognitive models of users
Collaborative and social aspects
Development process of interactive solutions
Laboratory work centeres around the development and evaluation of hypermedia solutions. Students will design and develop a series of prototypes using various software tools for fast development. Beside software tools, sensors, interactive interfaces and electronic devices are used. Collaboration with students of new media at the Academy of Fine Arts at University of Ljubljana is organized.
Christian Tominski, Interaction for Visualization, Morgan &, Claypool, 2015.
Robert Spence, Information visualization: Design for Interaction, 2007.
Ben Fry, Visualizing Data, O.’Reilly, 2008.
To teach the design and presentation of information with emphasis on interactivity based on user and data centered multimedia software solutions.
Knowledge and understanding: Comprehension of basic principles of:
Application: Development of practical solutions of interactivity and information design for intelligent systems, for example for:
analysis of images
creation and preservation of new media art.Reflection: Wholesome comprehension of the role of modern information technology in society in general and in particular in fine arts which offers a broad spectrum of possibilities for experimentation with these technologies. Reflection about the addiction with new information technology.
Transferable skills: Capability to tackle independently multidisciplinary research projects with the help of literature research and experimental work. Implementation of goal directed practical solutions.
Lectures using audio visual equipment. Laboratory work with special hardware and software tools. Individual and team assignments.Practical work and evaluation of products.
Continuing (homework, midterm exams, project work)
Final (written and oral exam)
grading: 5 (fail), 6-10 (pass) (according to the Statute of UL)
Sedem del, vezanih na vsebino predmeta:
F. Solina, B. Meden. Light fountain - a virtually enhanced stone sculpture. Digital Creativity 28 (2): 89-102, 2017.
A. Jaklič, F. Solina, L. Šajn. User interface for a better eye contact in videoconferencing. Displays 46: 25–36, 2017.
B. Batagelj, F. Solina. Preservation of an interactive computer-based art installation—a case study. International journal of arts &, technology 10 (3): 206-230, 2017.
A. Jaklič, M. Erič, I. Mihajlović, Ž. Stopinšek, F Solina. Volumetric models from 3D point clouds: The case study of sarcophagi cargo from a 2nd/3rd century AD Roman shipwreck near Sutivan on island Brač, Croatia. Journal of Archaeological Science 62 (October 2015: 143–152, 2015.
E. Pavlin, Ž. Elsner, T. Jagodnik, B. Batagelj, F. Solina. From illustrations to an interactive art installation. Journal of Information, Communication and Ethics in Society 13 (2): 130-145, 2015.
B. Batagelj, F. Solina. Image-Based Biometrics in Forensic Science. Revija za kriminalistiko in kriminologijo 66 (3): 259-266, 2015.
F. Solina. 15 seconds of fame. Leonardo 37 (2): 105-110, 2004.
Celotna bibliografija je dostopna na SICRISu:http://sicris.izum.si/search/rsr.aspx?lang=slv&,id=6749.